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Jenn's avatar

I'll see if I can bring some people in! Also love the use of razmataz, it's always refreshing to see

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Neural Foundry's avatar

Love the transparent roadmap approach here. Breaking down the adventure mechanics into that core loop (quest intake, item retrieval, completion) before tackling more complex systems is smart scope management. I've seen too many indie projects where devs tried to build every system in paralel and burned out. The Alpha One quest chain sounds like a solid MVP for prooving out the core interactions, tbh getting that feedback loop right early is way more valuablethan polished assets.

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Neal Hallford's avatar

Thanks for the feedback! I'm trying to be as conservative as possible with the development, so I'm tackling basics and the stuff that I THINK shouldn't be too tough to handle. Once I move on to harder things, I'll have a better understanding of the Unreal Engine.

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