Sometime in 1992, I’m wandering through a labyrinth of offices, trying to find my way to a first meeting with one of my team members. I’ve already been at Dynamix a few months, but I’m still disoriented by the enormity of the game company for which I now work. By comparison, my job at New World Computing seemed like a never-ending game night in a dorm room with all thirty something of us crammed into a small suite in Woodland Hills, California. But here in Eugene, Oregon, in this newly acquired subsidiary of Sierra Online, I’ve got at least three hundred co-workers under one roof. The employee roster will become a veritable who’s who of some of the greatest designers and developers of the 1990s, and I’m a bit flabbergasted that I get to work alongside these amazingly talented folks. It’s an incredible place to learn.
NEAL!!! I l loved this!!! I don't understand the technology that you're describing but I have heard of Jan through you and it's lovely to see how y'all met and the funny thing that he wrote up the review in Atari magazine that you loved. This is perfect! I can imagine I'm in a whole new world in Eugene when you write. I can appreciate how this post is about music, since I know you'd been fiddling with making music recently. THank you for giving us all more insight into what it was like!
The Long and Winding Road, Part V
NEAL!!! I l loved this!!! I don't understand the technology that you're describing but I have heard of Jan through you and it's lovely to see how y'all met and the funny thing that he wrote up the review in Atari magazine that you loved. This is perfect! I can imagine I'm in a whole new world in Eugene when you write. I can appreciate how this post is about music, since I know you'd been fiddling with making music recently. THank you for giving us all more insight into what it was like!