Sometime in 1992, I’m wandering through a labyrinth of offices, trying to find my way to a first meeting with one of my team members. I’ve already been at Dynamix a few months, but I’m still disoriented by the enormity of the game company for which I now work. By comparison, my job at New World Computing seemed like a never-ending game night in a dorm room with all thirty something of us crammed into a small suite in Woodland Hills, California. But here in Eugene, Oregon, in this newly acquired subsidiary of Sierra Online, I’ve got at least three hundred co-workers under one roof. The employee roster will become a veritable who’s who of some of the greatest designers and developers of the 1990s, and I’m a bit flabbergasted that I get to work alongside these amazingly talented folks. It’s an incredible place to learn.